Hi everyone, In the previous post, we mentioned trace, disassemble, debug and hooking processes of a sample native library. In this article, I will continue in the Native C/C++ Library layer. As a concept, I will talk about the analysis process of a mobile game developed with Unity Hub. This article will be like rediscovering…
September 3, 2022 Hebun İlhanlı
April 24, 2022 Hebun İlhanlı
In this article, I will cover the analysis process of native libraries and the hooking process to bypass some sample detection methods. I will show about the dynamic, disassemble and debugging analysis processes of the native package that I wrote….